Modeling/Texturing

I started learning sculpting, retopology, and modeling on Blender, then on Zbrush and Maya. When I’m not making shaders, I like to paint textures on Substance Painter.

Pseudodragon

A pseudodragon model based on Becca Hallstedt’s concept for Dungeons & Dragons.

Automaton

A character created for a personal short film project.

Desert Village

Some Environment for a video game created as a group project (with Stella Jeantet-Pascal and Baptiste Pecquet).

Brebysh

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