I started learning sculpting, retopology, and modeling on Blender, then on Zbrush and Maya. When I’m not making shaders, I like to paint textures on Substance Painter.
Pseudodragon
Concept by Becca Hallstedt
A pseudodragon model based on Becca Hallstedt’s concept for Dungeons & Dragons.
Automaton
A character created for a personal short film project.
Desert Village
Some Environment for a video game created as a group project (with Stella Jeantet-Pascal and Baptiste Pecquet).